There will be oceans, rivers, lakes, and multiple biomes. An average world will probably take about 10 minutes to walk all the way around. You can also scale down the world and play with a smaller group. Hundreds can play in a world, the server can support 30+ simultaneously currently, and we plan to scale that up to thousands over development.How big is the world of Eco going to be? Will there be multiple biomes, continents etc.?. Let's learn more details from our interview with Project Lead and Designer John Krajewski. It will be up to the players to prevent this sounds exciting and different, right? You and your group may inadvertently destroy the food supply of the world, or you may encounter imminent catastrophes such as droughts, global warming raising sea levels, pollution and even meteor strikes. I said carefully because there are consequences for your actions while playing Eco. Players have to carefully use resources from a fully simulated ecosystem in order to build and invent they may propose laws, create cities, research technologies. This game (which will have a special version for classroom use) presents you with a finite world shared with other players (although it is possible, but not recommended, to play alone). Can a game be focused on something other than shooting, slashing and destroying nowadays? That's probably one of the main challenges faced by Strange Loop Games with their new title, Eco, currently pursuing stretch goals for its Kickstarter campaign.
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